Job Experience:
2007: Cinema Scripter
Midway Studios - Austin
I worked as a Cinema Scripter on Area 51: Blacksite using the Unreal 3 Engine and Kismet. This is the first major game title that I have worked on.
2005 - Current: Camp Coordinator
Gamecamp!
Gamecamp! is a summer camp for kids who want to learn about game development. I work as a Lab Leader, Level Design Lecturer, and the Camp Coordinator.
2005 – 2007
President and Founder
Press Start: Game Developers of Texas State University
Press Start was Texas State's video game development club. The club focused on preparing its members for careers in the game industry through discussion and game development. Press Start is now defunct, but I felt that it was somewhat successful, and we even managed to get some of our members into classes and jobs in the game industry.
2005 – 2006
Level Designer
Ultimate Community Map Pack Development Team
I worked as a level designer and scripter on volumes One and Two of the UCMP map pack, contributing “DM-UCMP-The Pits” and “DOM-UCMP2-1on1-Smelter.” I also assisted other level designers on the team with dynamic level design elements. The success of our first map pack was a huge surprise to our team. I feel like I have learned more here as a level designer than anywhere else because of my chance to work with this wonderful community development team.
2005: Level Design Intern
Critical Mass Interactive
While at Critical Mass, I did level and game design work on a game in preproduction. I was lucky enough to be given a lot of creative control, even though I was just an intern.
2003 - 2004: Game Development Intern
Digital Media Collaboratory, part of the IC² Institute at The University of Texas at Austin
I got my start in game development at the DMC during my senior year of high school. My partner Daniel Abrego and I develop several projects using the Unreal Engine. The two of the projects we developed, Allied CTF and DM-Coliseum, both received awards from Nvidia’s Million Dollar Make Something Unreal Contest. |