Michael Bellipanni
Level Design and Game Development Portfolio

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Source Engine Portfolio

Published Games
Blacksite
Blacksite: Area 51
Released: November 2007
I worked on Blacksite: Area 51 for Midway's Austin Studio. As a Cinema Scripter, I implemented in-game events using Unreal Engine 3.0. The game was published in 2007 for X-Box 360, Playstation 3, and PC.

Gears of War

Gears
One Week Design Test
Updated February, 2009
This is a small Gears of War test level that I built in just seven days. I've provided images from every day of development, showing how the level progressed from start to finish. Screenshot

Unreal Tournament 2004


Smelter

Smelter
Updated November, 2005
Smelter is a Double Domination map designed for two players. The two control points have molten metal poured onto them periodically, killing any players in the area and adding a unique element to the game. Developed for Ultimate Community Map Pack Volume Two. Screenshot

Pits

The Pits
Updated March, 2005
The Pits is a Deathmatch map with a focus on interactive elements. This level is a remake of the Quake 2 map of the same name. Developed for the Ultimate Community Map Pack Volume One. Screenshot

Evolutions In Liquid

Evolutions in Liquid

Updated October, 2004
Evolutions In Liquid is a Deathmatch map set in an aquatic research facility. Each room or hallway has a different interactive element, some obvious and some hidden. Screenshot

Paramount

Paramount

Updated July, 2004
Paramount is a small Double Domination map designed for only two players. The disappearing wall around the edge of the map allows players to attack the hill from any direction.

Downtown

Downtown

Updated June, 2004
Downtown is a Deathmatch map in which the players are giants in a small city. Every building and bridge can be destroyed, making this a very interactive environment.

Furnace

Furnace

Updated November, 2004
Furnace is a small Deathmatch map in which players must jump from one moving platform to another to stay alive.

Coliseum

Coliseum

Updated July, 2004
Coliseum is the first level I created. This Deathmatch map has a dynamic layout that changes as the match progresses. Received Honorable Mention in Epic’s Make Something Unreal Contest for Best Audio/Voice Pack Modification, Phase 3.

Allied Capture The Flag

Allied Capture The Flag

Updated June, 2004
A gametype mod that enhances CTF that teams must compete for possession of keys that unlock the flags. Players holding keys are weaker, making teamwork essential. This project was a Finalist in Epic’s Make Something Unreal Contest for Best Gametype, Phase 2.

--All work owned and created by Michael Bellipanni.--
Contact Michael at mb1283@txstate.edu