Michael Bellipanni
A Level Design and Game Development Portfolio.

Blacksite

Area 51: Blacksite
Release: November 2007
I worked as a Cinema Scripter on Area 51: Blacksite using the Unreal 3 Engine. This is the first major game title that I have worked on.

Smelter

DOM-UCMP2-1on1-Smelter
Updated November, 2005. Video
A small UT2004 Double Domination map designed for only two player that was developed for UCMP Volume Two. The two control points have molten metal poured onto them periodically, killing any players in the area and adding a new element of strategy to the game.

Pits

DM-UCMP-The Pits
Updated March, 2005. Video
A UT2004 map with a large focus on interactive elements developed for UCMP Volume One. This level is a remake of the Quake 2 multiplayer level of the same name.

Evolutions In Liquid

DM-Evolutions in Liquid
Updated October, 2004.
A water themed UT2004 map set is a aquatic research facility. Each room or hallway has a different interactive element, some obvious and some hidden.

Paramount

DOM-1on1-Paramount
Updated July, 2004.
A small UT2004 Double Domination map designed for only two player. The disappearing wall around the edge of the map allows players to attack the hill from any direction.

Downtown

DOM-Downtown
Updated June, 2004.
A UT2004 level where the players are giants in city. Every building and bridge can be destroyed, making this a very interactive environment.

Furnace

DM-Furnace
Updated November, 2004.
A small UT2004 map where players have to jump from one moving platform to another to stay alive.

Coliseum

DM-Coliseum
Updated July, 2004.
My first and most ambitious level that I have ever made. This UT2004 map has a dynamic layout that changes as the match progresses. Received Honorable Mention in Nvidia’s Make Something Unreal Contest for Best Audio/Voice Pack Modification, Phase 3.

Allied Capture The Flag

Allied Capture The Flag
Updated June, 2004.
A UT2004 Gametype Modification that enhances Capture the Flag so that teams must compete for possession of keys that unlock the flags. The more keys one player holds the weaker they are, making teamwork essential. This project was a Finalist in Nvidia’s Make Something Unreal Contest for Best Gametype, Phase 2.

--All work owned and created by Michael Bellipanni.--
Contact Michael at mb1283@txstate.edu