Michael Bellipanni |
Published Games |
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| Blacksite: Area 51 Released: November 2007 I worked on Blacksite: Area 51 for Midway's Austin Studio. As a Cinema Scripter, I implemented in-game events using Unreal Engine 3.0. The game was published in 2007 for X-Box 360, Playstation 3, and PC. |
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Gears of War |
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| One Week Design Test Updated February, 2009 This is a small Gears of War test level that I built in just seven days. I've provided images from every day of development, showing how the level progressed from start to finish. Screenshot |
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Unreal Tournament 2004 |
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Smelter Updated November, 2005 Smelter is a Double Domination map designed for two players. The two control points have molten metal poured onto them periodically, killing any players in the area and adding a unique element to the game. Developed for Ultimate Community Map Pack Volume Two. Screenshot |
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The Pits Updated March, 2005 The Pits is a Deathmatch map with a focus on interactive elements. This level is a remake of the Quake 2 map of the same name. Developed for the Ultimate Community Map Pack Volume One. Screenshot |
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Evolutions in Liquid Updated October, 2004 Evolutions In Liquid is a Deathmatch map set in an aquatic research facility. Each room or hallway has a different interactive element, some obvious and some hidden. Screenshot |
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Paramount Updated July, 2004 Paramount is a small Double Domination map designed for only two players. The disappearing wall around the edge of the map allows players to attack the hill from any direction. |
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Downtown Updated June, 2004 Downtown is a Deathmatch map in which the players are giants in a small city. Every building and bridge can be destroyed, making this a very interactive environment. |
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Furnace Updated November, 2004 Furnace is a small Deathmatch map in which players must jump from one moving platform to another to stay alive. |
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Coliseum Updated July, 2004 Coliseum is the first level I created. This Deathmatch map has a dynamic layout that changes as the match progresses. Received Honorable Mention in Epic’s Make Something Unreal Contest for Best Audio/Voice Pack Modification, Phase 3. |
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Allied Capture The Flag Updated June, 2004 A gametype mod that enhances CTF that teams must compete for possession of keys that unlock the flags. Players holding keys are weaker, making teamwork essential. This project was a Finalist in Epic’s Make Something Unreal Contest for Best Gametype, Phase 2. |
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